Speed and direction at any time
v = √(uₓ² + v_y²) with v_y = u sinθ − gt; direction from tanφ = v_y/uₓ.
In this lesson
- v = √(uₓ² + v_y²) with v_y = u sinθ − gt; direction from tanφ = v_y/uₓ.
The projectile's speed changes every instant, but its horizontal component never does.
At time t: vₓ = u cosθ (constant), v_y = u sinθ − gt. Speed: v = √(vₓ² + v_y²); angle to the horizontal: tanφ = v_y/vₓ.
The velocity is tangent to the trajectory — matching the trajectory slope is a good cross-check.
Speed at time t
Worked example
For a fixed launch speed, the horizontal range of a projectile is maximum when the launch angle is:
- R = v0² sin 2θ / g
- R is maximum when sin 2θ = 1, i.e. 2θ = 90°, so θ = 45°
Answer: 45°
Transcript (0 min)
WEBVTT 1 00:00:00.000 --> 00:00:05.000 Speed and direction at any time — FemtoLearn. 2 00:00:05.000 --> 00:00:15.000 v = √(uₓ² + v_y²) with v_y = u sinθ − gt; direction from tanφ = v_y/uₓ.
Practice
Free · 4 questions with full solutions- Q1 · Numerical · difficulty 2/5
A projectile is launched with speed 15 m/s at an angle 70° above the horizontal. Taking g = 10 m/s², find its horizontal range.
- Q2 · Numerical · difficulty 2/5
A projectile is launched with speed 15 m/s at an angle 25°. Taking g = 10 m/s², find its maximum height above the launch point.
- Q3 · Numerical · difficulty 2/5
A projectile is launched with speed 25 m/s at an angle 15°. Taking g = 9.8 m/s², find its total time of flight.
- Q4 · MCQ · difficulty 1/5
For a fixed launch speed, the horizontal range of a projectile is maximum when the launch angle is:
- 30°
- 45°
- 60°
- 90°